The WorldTransform
class describes an object tranform for a sceneObject in world space.
Property | Description |
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Specifies the object position along the X, Y and Z axis of the world coordinate system. |
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Represents rotation about the X-axis of the world coordinate system, in radians. The signal value is in the range [-PI, PI]. Note: The order of operations (rotations in particular) is the same as in |
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Represents rotation about the Y-axis of the world coordinate system, in radians. The signal value is in the range [-PI, PI]. Note: The order of operations (rotations in particular) is the same as in |
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Represents rotation about the Z-axis of the world coordinate system, in radians. The signal value is in the range [-PI, PI]. Note: The order of operations (rotations in particular) is the same as in |
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Represents scale in the world coordinate system. |
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Represents scale along the X-axis of the world coordinate system. |
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Represents scale along the Y-axis of the world coordinate system. |
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Represents scale along the Z-axis of the world coordinate system. |
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Represents the offset along the X-axis of the world coordinate system. |
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Represents the offset along the Y-axis of the world coordinate system. |
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Represents the offset along the Z-axis of the world coordinate system. |
Method | Description |
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Returns a signal with the value that is equal to the value of the provided transformation/point/vector with the transformation of the current |
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Returns a signal with the value that is equal to the inverted transformation value of the given signal at any point of time. |
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Returns a signal for a given transformation. |