The CustomMaterial
class describes a custom material shader.
Property | Description |
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Specifies the unique internal diffuse identifier for the texture, assigned to material. |
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Specifies the texture that forms the basis of this material. |
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Specifies the coordinates transform of the diffuse texture of this material. |
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Indicates whether the material can be seen from both sides when rendering the scene. Note: When |
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Specifies the unique identifier for the material. |
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Specifies the unique identifier for the material name. This value is specified in AR Studio at design time. See Also: |
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Specifies a number between 0.0 and 1.0 indicating the opacity threshold for discarding pixels. 0 is transparent and 1 is opaque. |
Method | Description |
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Returns the Boolean value indicated by the See Also: |
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Returns the See Also: |
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Specifies the value of a shader parameter indicated by the See Also: |
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Specifies the value of the shader parameter indicated by the See Also: |
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Specifies the value of the shader parameter indicated by the |