Specifies the unique internal diffuse identifier for the texture, assigned to material.
Specifies the texture that forms the basis of this material.
Specifies the coordinates transform of the diffuse texture of this material.
Indicates whether the material can be seen from both sides when rendering the scene.
Specifies the unique identifier for the material.
Specifies the unique identifier for the material name. This value is specified in AR Studio at design time.
Specifies a number between 0.0 and 1.0 indicating the opacity threshold for discarding pixels. 0 is transparent and 1 is opaque.
This class exposes no methods.