The BlendedMaterial class encapsulates materials blended from multiple textures.



__internalDiffuseTextureIdentifier (inherited from MaterialBase)

(get) __internalDiffuseTextureIdentifier: String (set) (Not Available)

Specifies the unique internal diffuse identifier for the texture, assigned to material.

diffuse (inherited from MaterialBase)

(get) diffuse: TextureBase (set) diffuse: TextureBase

Specifies the texture that forms the basis of this material.

diffuseTextureTransform (inherited from MaterialBase)

(get) transform: TextureTransform (set) transform: TextureTransformSignal

Specifies the coordinates transform of the diffuse texture of this material.

doubleSided (inherited from MaterialBase)

(get) doubleSided: BoolSignal (set) doubleSided: BoolSignal

Indicates whether the material can be seen from both sides when rendering the scene.

Note: When FALSE, only the side specified by object's Cull Mode is rendered.

identifier (inherited from MaterialBase)

(get) identifier: String (set) (Not Available)

Specifies the unique identifier for the material.

name (inherited from MaterialBase)

(get) name: String (set) (Not Available)

Specifies the unique identifier for the material name. This value is specified in AR Studio at design time.

See Also: MaterialsModule.get.

opacity (inherited from MaterialBase)

(get) opacity: ScalarSignal (set) opacity: ScalarSignal

Specifies a number between 0.0 and 1.0 indicating the opacity threshold for discarding pixels. 0 is transparent and 1 is opaque.


This class exposes no methods.