Find out about the process of making an effect in Spark AR Studio, and the features you can use to create stunning augmented reality experiences.
We update Spark AR Studio regularly to add new features and make improvements. Take a look at our changelog to see what's new.
You can create materials, textures and some 3D and 2D objects in Spark AR Studio. You'll also need to import your own. You can:
Make sure assets are in the right formats.
Create effects that respond to someone's movement, or enhance their environment. For example:
An effect in someone's environment can either move, as someone moves the camera, or stay in a fixed place. Find out more about placing objects in camera space or world space.
You can also choose whether objects in your effect appear in the front or back camera, or both.
Import your own 3D objects, including ones with bones and joints, and animations.
Spark AR Studio also has several built-in 3D objects:
You can also import blend shapes, and use Spark AR Studio to transform them.
Create and position 2D surfaces, and apply textures to them.
Add and edit text, including dynamic text.
Add depth to objects in your scene with 4 different types of lighting.
Add audio clips, or create distortion effects using the microphones in mobile devices.
Use particle systems to generate, display and move particles in great numbers.
Use multiple texture inputs to apply a realistic look to the surface of your objects.
You can also:
You can even combine graphs built using the Patch Editor with scripts, using the script to patch bridging feature.
Use the LiveStreaming module to get information if somebody uses your effect when they go live on Facebook.